Sunday, February 11, 2007

Starwars: The Phantom System

[insert fluff here later]

Force Power template -3
  • Unique Restriction: Natural Body -1
    Cybernetics systems integrated into the body interfere with the Force.
    If only a tiny (eye,ear,single hand or foot) portion of the body is cybernetic the attribute costs 2 addtional points.
    If a small (one arm, leg, head, chest) portion of the body is cybernetic the attribute costs 3 additional points.
    If a large portion (two limbs, torso) is cybernetic the attribute costs 4 additional points.

  • Detectable: Force -1
    Attributes that can detect the Force can detect the use of this ability.

  • Unique Restriction: Balance of the Force -1
    [insert reasons for possibly getting a dark side point]. Use of this ability may give the character a dark side point depending on intent of use.



Unique Restriction: Light Side Power -1

If the character has no Dark Side points, the cost of the attribute is not increased.
If the character has a tiny amount of Dark Side points the attribute costs 2 additional points.
If the character has a small amount of Dark Side points the attribute costs 3 additional points.
If the character has a large amount of Dark Side points the attribute costs 4 additional points.

Unique Restriction: Dark Side Power -1

Use of the attribute gives the character a dark side point.

Move Object 5 points / level + 3 points

Power Flux - Minor, No interval between fluxes. Used with the Telekinesis attribute. Apply the Force Power Template to the Telekinesis gained with the flux points. Use concentration and depletion to simulate extra effort needed for large objects/

Heal Self 10 points / level -7 (Force -3,Depletion -2, Duration -2)

Regeneration with intervals increased to a minute. Heals the character for 5 HP / level every minute. Uses 1 EP / 5 minutes.

Heal Other 5 points / level -5 (Force -3, Concentration -2)

Tranfser (Heal Self). Allows the character to transfer up to Heal Other's level levels of Heal Self to another character.

Danger Sense 1 point (Force -3, Range +2)

Sixth Sense: Danger covering 100m.

Sense Surroundings 2 points / level - 6 (Force -3, Depletion -3)

Super Sense Indirect uses 1 EP / minute.

Sense Force 1 point (Force -3 Range +2)

Sixth Sense: Force 1 covering 100m


3 comments:

MJ said...

I would argue that, rather than cybernetics/ds points increasing point value of attributes, instead reduce the level. in some cases, this ends up being the same thing; however this way it plays nicer with existing powers (don't have to spend possibly nonexistant character points to pay the increase). Just my thought.

Unattributed Bard said...

Well given the variable cost of attribute levels, losing one level of superspeed would cost 12 points while losing one level of sixth sense: force would cost 2 points.

A static cost increase means you have to dump more points into it, or acquire a new restriction or increase a restriction, but the extra cost is the same across all of your attributes.

MJ said...

One nice thing for SW in Besm 3 is that with the combat techniques deflection + reflection, you've got the Jedi lightsaber defense.